Murac Trade Consortium![]()
The Murac Trade Consortium is an oddity among interstellar governments:
it possesses many of the characteristics of a human corporation, yet is
nevertheless the sole governing body of the Murac race. With the
combined capital and labour of an entire interplanetary species at its
disposal, to call the MTC a major economic player in this quadrant of
the galaxy is an outer-space-scaled exercise in understatement. Whether
by inborn talent or near constant cultural and educational training, the
Murac's great bartering and negotiating skills are legend. Additionally,
their space is in one of the most resource abundant areas of known
space, home to the great Murac Asteroid Field, a swath of space full of
systems containing no stellar objects save heavily metallic asteroids,
bearing a bonanza of useful ores. The resources of The Field, as it is
often called, gives them a substantial industrial base for their
behemoth trade enterprises. Their famous negotiating skills ensures a
well paid place for any independent Murac in whatever diplomatic agency
they chose. However, it is exceedingly rare for a Murac not to be
indirect employ of the MTC, as most seem emotionally, even religiously
dedicated to the common economic well-being of the Murac people. Even
rarer are those Murac who turn to crime, but those who do have always
become the wealthiest and most fearsome of pirate lords.
Another trait that the Murac are known for is their skill with engines.
They produce some of the most efficient, compact, and powerful engines
in the galaxy, both sub-light and FTL, and their engineering skills in
this area are highly sought
after. It is said among pirates that a stolen Murac drive is what
separates the true corsair from a common raider.
As a military power their principal need has been for convoy escorts, to
protect their shipping from the swarms of pirates drawn to the rich
pickings of Murac trade lines. The Murac Asteroid Field which provides
abundant resources for the Murac also gives ample cover for pirate
fleets waiting in ambush. Because of this, Murac combat craft are
generally fighters, bombers, corvettes, any gun-boats, engineered to
quickly respond to the sudden appearance of a pirate raid. The military
tradition of referring to the place where real combat takes place as
"the field" is widely believed to the the origin of the same nickname
for the Murac Asteroid Field.
The only actual warfare the Murac have ever engaged in was between them
and the Vesudans. The dispute was generally over the north-west reaches
of the Murac Asteroid Field, wherein the Vesudans had colonized one of
the very few inhabitable systems to be found in The Field. As the only
alien species known to the Murac at the time (as the Murac were to the
Vesudans) the greater part of piracy in Murac space was committed by
Vesudan exiles, occasionally led by one of the dreaded Murac pirate
lords. Under these conditions, the Murac were disinclined to employ
their fabled negotiating skills, and a brief border-war was waged. In
the end, the Vesudans held on to a finger of territory in The Field,
surrounded on three sides by MTC property.
Ever since the First Sejutan War, they have good relations to the
Vesudan and Human peoples, and are the only species, so far as anyone
knows, to have ever been granted a diplomatic presence in Mirranu space,
a distinction that is often cited as conclusive proof that if a Murac
can't close a deal, there's no deal to be made. |